Monday, September 27, 2010

T VS P On scrap station

Good Morning all Hope you had a good weekend and ready to start another week.

To help you with you starcraft side :P. Im gonna post a cool and short t vs p on scrap station enjoy :) thanks to crota for upload and commentary

Sunday, September 26, 2010

Z VS T On Desert Oasis

Hello everyone been a while sine I posted something since I was Quite sick with a bad ass cold
fortunatly. Now I'M back and after getting into the platinum league in my 2vs2 bracket i searched for some replays and stumbled on cool one by diggitysc Z VS T On Desert oasis enjoy

Wednesday, September 22, 2010

Psy's 1.1 patch video

Hey thanks to psystarcraft we can actually most of the changes that the patch brought enjoy and thanks again :)

Monday, September 20, 2010

Z vs P countering a toss army

Hi all Happy Monday :P just this nice replay between z vs p showing off how to counter a very popular toss composition thanks to psy starcraft for commentating and uploading his own game

Friday, September 17, 2010

T VS Z Korean Brilliant Game

Hey all just saw this amazing replay from husky Really great game between 2 koreans showing mainly ravens vs infestors 0_O yep :) enjoy and thanks to husky for his commentary and upload

Wednesday, September 15, 2010

T VS P (Whitera) vs demuslim

Hey Guys, Hope your all doing ok :)

Just wanted to show you a nice replay commented by crota between duckloadra(white ra) and demuslim on scrap station showing off how to survive after heavy pressure and not giving up can win you the game :)

Monday, September 13, 2010

2 v 2 quick match

hey all since we should be having a cool sc2 2v2 cup soon i thought I'd show off a nice and very fast 2 v 2 game

hope you guys enjoy :)and thanks to crota for commentary and upload

Friday, September 10, 2010

Z vs P Great Micro Play

Hey everyone just saw this really good replay between z vs p showing off how good micro can you win you the game :) enjoy

Thanks ASKJoshy for his replay

Thursday, September 9, 2010

Z VS P Zerg tutorial

Hey guys here is a nice tutorial for zerg against toss thanks to hd for his upload and commentary


Part 1

Part 2

2 v 2 p/p vs z/p

Hey all Just stumbled on quite an impressive replay by crota showing off really good sentry play hope you guys like it enjoy :)

Tuesday, September 7, 2010

Malta cyber games 1 cup replays all

Back with my own personal replay pack of a small local tournament we had here in malta there should be all the games I played enjoy :)

Z vs Z

Hey everyone

Just stumbled on a very nice z vs z on steppes of war very nice game showing how borrowing can be used effectivley thansk to crota for the commentary

Part 1

Part 2

Thursday, September 2, 2010

Z VS T korean Gameplay

Amazing T vs Z Showing off zerg control at its best

thanks for crota for his uplaod and commentary

part 1

Part 2

Z vs P

Hey all Today I just noticed a great z vs p game and thought i'd share it with you guys :) thanks to siraz from sc legacy for uploading and commentating


Wednesday, September 1, 2010

Up coming sc2 changes

Blizzard is currently prepping patch 1.1 for StarCraft 2, which it hopes to get out around mid-September. Check out the latest info out of Blizz HQ:

Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.

To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.


We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.


We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.


There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.


Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.

And Beyond...

We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and features.

We'll see you online!

thanks to blizzard entertainment for posting this


Nice T vs P gameplay by crota enjoy